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Rogue Division
RDIV // FIRE DIRECTION & MARKSMANSHIP COMPUTER · 256 KM² THEATERS

Tactical Ballistics & Rangefinder

850 m/s Muzzle Velocity
300 METRES
25m 300m 600m 1000m 1500m
0° (Flat Ground)
Zeroed at 100m
BALLISTIC FIRING SOLUTION 0 Scope Clicks
0.0 MIL HOLDOVER
Aim dead-center on target (Direct Point of Aim).
BULLET DROP 0.0 cm
TIME OF FLIGHT 0.35s
RUNNING TARGET LEAD Lead sprint ~1.9m
TERMINAL VELOCITY 724 m/s (Supersonic)
ZERO: 100m
Red crosshair shows calibrated point of aim for current distance & incline.

🗺 Dual-Theater Tactical Rangefinders

BAKURANI · 256 km²

Click your firing position (● Blue), then click target (● Red) or any labeled POI to calculate range & holdover.

LAYERS:
100% Grid E5
Gravel Quarry & Excavation Industrial Factory District Lumberyard & Sawmill Train Station & Switchyard Bunker Complex (Sector D5) Highway Bridge Crossing North Ridge Sniper Nest Old Church & Belfry Radio Mast & Relay Station South River Gorge Bakurani Central Town Mindori Outpost Village Tevza Hamlet Lonestar FOB (East) Manticore Compound (West) Valkyra Stronghold (South) Tower 1 (Town North) Tower 2 (Factory West) Tower 3 (Rail Depot) Tower 4 (Bridge South) Tower 5 (East Overlook) Tower 6 (North Ridge) Tower 7 (West Outpost)

WARDOGS Artillery Calculator & Terrain3D Project

Developed by apollyon-sys (MIT License). Terrain tiles and artillery mathematical models utilized with permission. Direct sniper holdovers, zeroing lab, and clan weapon database bindings built by Rogue Division.